Spawner Stacking spawner-stacking
This feature allows spawners to be stacked into each other, reducing server lag and improving space efficiency for players.
Config
max-stack-size
The max amount of spawners stacked into a single block.
unstackable-spawners
If set to true, this will make spawners unstackable.
search-in-radius
The block radius in which new spawners should be stacked into pre-existing spawners.
drop-all-when-crouching
If all spawners should be mined when the player is crouched.
auto-save-interval
How often, in ticks, all spawner data should be auto-saved.
chance-to-drop-per
The chance for an explosion to drop a spawner. 80 = 80%, 50 = 50%, etc.
spawner-taxes-enabled
If spawner taxes should be enabled. 'Taxes' are a way of charging players to break spawners. This exists to discourage moving value after grace period.
spawner-taxes-disabled-if-kore-grace
If set to true and the grace period is on, taxes are put on hold.
spawner-taxes
A section defining mob type -> tax amount.
require-specific-place-break-permissions
If specific permissions should be required to place or break certain spawners.
* To break, players must have factionskore.spawner-stacking.break.ENTITY_TYPE
* To place, players must have factionskore.spawner-stacking.place.ENTITY_TYPE
spawner-format
The spawner item format for when spawners are generated.
Note
You can override this by adding the type under this section, i.e.
spawner-format:
type: MOB_SPAWNER
name: '&a{TYPE} &bSpawner'
lore:
- line 1
- line 2
BLAZE:
type: MOB_SPAWNER
name: 'BLAZING SPAWNER TM'
lore:
- 'Blaze spawner'
use-shop-integration
If this feature should hook into ShopGUIPlus to allow for spawners to be purchased properly.
spawn-delay
Section
This section has some configurable values about the initial spawn delay of spawners. Note that this will not affect anything other than when you place the spawner.
override
If set to true, this will force the spawn delay to be set.
initial-delay
The initial delay of the spawner.
silktouch
Section
This section defines some values for how silktouch should be required for breaking spawners.
destroy-spawner-if-not-present
If the spawner should be destroyed if the player doesn't have silktouch.
cancel-break-if-not-present
If the spawner shouldn't be breakable at all without silktouch.
spawner-gui
Section
A GUI that shows up when shift right-clicking spawners.
Some items have special functionality.
When declaring them, use is-add-button
to make a button that allows for players to add spawners and use is-remove-button
for spawner removal.
enabled
If the GUI should be enabled.
Command
/spawner-stacking give (player) (entity) [amount=1]
- Gives a player a spawner.
Permissions
- Base Level - Nothing.
- Admin Level - Admin commands, bypass taxes/place permissions, etc.