Collectors collectors
The collectors feature provides a system for collecting crop/mob drops inside a single chunk. The collectors themselves store up the items and can be sold automatically or by a player of the owning faction.
Config
only-spawn-with-collector-types
These mobs will be prevented from spawning unless a collector is within the same chunk where they'd spawn. This exists to prevent server lag after a faction has been raided.
types
These are the item materials that the collectors will collect. Any material not listed here will NOT be collected.
useInstaCollect
If true, collectors will prevent mobs from actually spawning and just calculate how many drops they'd give.
insta-collect
A collection of entity -> material drops that is used when calculating insta-collect drops. Note that any mob not listed here will NOT be insta-collected.
If the mob-stacking
feature is on, it will use those drops over the ones you list.
insta-collect-mobs-never-spawn-if-near-collector
If set to true, mobs that are set to insta-collect will never spawn if the collectors are full.
deposit-tnt-instead-of-selling
If set to true, tnt will be deposited into your faction's TNT bank rather than being sold.
required-role
The required faction role to sell a collector. Any player with a role less than listed here will not be able to sell the collector items.
collect-items-with-data
If set to true, collectors will NOT pick up items that have metadata.
keep-collector-chunks-loaded
If the server should attempt to keep the chunks that the collectors are in loaded.
max-amount-in-collector
The max amount of dollar value a collector can hold. If this number is exceeded, the collector will not pick anything else up.
time-zone
The time-zone to use when displaying times to users.
click-to-sell-enabled
If players should be able to simply punch the collectors to sell the items.
collector-material
The block material that the collector uses when placed.
sell-tnt-if-bank-is-full
If the faction's tnt bank is full, this will sell the tnt instead of simply keeping it in the collector.
outpost-boost
Section
A section for controlling the boost of outposts.
enabled
If this section should be enabled.
use-kiernan-outpost
An older option, used to denote if the collector feature should us kiernan's outpost plugin rather than kore's.
kiernan-boost
If use-kiernan-outpost
is set to true, this will be the boost if the players have that outpost.
types
An outpost name -> boost amount section for kore outposts.
gui
Section
This section defines the GUI that users see when opening the collector menu.
log-info
The item used to display sell-logs for the collector.
The display-x-logs
key tells the collector how many logs to display.
sell-button
The button to sell all items within the collector.
On the lore of the item, you may use any material name as a placeholder for how many of that material the collector has stored.
You can also use {TOTAL_ITEMS}
for the total sum amount of items the collector holds.
sell-toggle
The auto-sell toggle for the collector.
Use is-enabled
to toggle if this item is enabled at all.
Command
/collectors give (name) [amount=1]
- Gives a player a collector.
Permissions
- Base Level - Use collectors.
- Admin Level - Admin commands.